BEAM Techniques is a BEAM
Reference Library
site.
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BEAM Techniques
One of the nice things about getting into BEAM is that it
really doesn't require all that much in the way of
specialized skills or techniques. There are really 4 things
you need to get started:
- Simple electronics skills
This really comes down to just basic
electrical techniques (soldering, desoldering, and
the like)
- Mechanical skills Your construction skills are
primarily a function of your hand-eye coordination, and
of a certain learned steadiness. All I can say is this --
practice, practice, practice...
- Patience (sorry, there's no way I can teach
you this...)
- A little aesthetic sense -- Jim
Mullins has a good article on Frankendaddy's pages
here.
There are some additional skills you can work on later,
to imrove your 'bots.
- Free-forming -- this
allows you to build critters where the electronics are
the structure. A number of folks have built some very
artistic 'bots this way...
- Build your own ICs -- this
allows you to swap some parts of your circuitry
(solar
engines, motor drivers,
etc.) in & out of a circuit
as needed. This is a big help if you're tinkering with a
'bot design (comparing its performance with various
drivers,
say), or if you just occasionally "smoke"
parts.
- Build your own PCBs --
this allows you to build some really nice,
"finished"-looking circuits
If you want to get really, really small, you can
even use surface-mount components.
These guys tax your patience, coordination, and visual
acuity -- but allow you to build incredibly compact
circuits.
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