| BEAM Techniques is a  BEAM
         Reference Library 
         site. |  | BEAM Techniques
 
 One of the nice things about getting into BEAM is that it
         really doesn't require all that much in the way of
         specialized skills or techniques. There are really 4 things
         you need to get started:
   
            Simple electronics skillsThis really comes down to just basic
            electrical techniques (soldering, desoldering, and
            the like)
 
 
Mechanical skills Your construction skills are
            primarily a function of your hand-eye coordination, and
            of a certain learned steadiness. All I can say is this --
            practice, practice, practice...
 
Patience (sorry, there's no way I can teach
            you this...)
 
A little aesthetic sense -- Jim
            Mullins has a good article on Frankendaddy's pages
            here.   There are some additional skills you can work on later,
         to imrove your 'bots. 
            Free-forming -- this
            allows you to build critters where the electronics are
            the structure. A number of folks have built some very
            artistic 'bots this way...
 
Build your own ICs -- this
            allows you to swap some parts of your circuitry
            (solar
            engines, motor drivers,
            etc.) in & out of a circuit
            as needed. This is a big help if you're tinkering with a
            'bot design (comparing its performance with various
            drivers,
            say), or if you just occasionally "smoke"
            parts.
 
Build your own PCBs --
            this allows you to build some really nice,
            "finished"-looking circuits   If you want to get really, really small, you can
         even use surface-mount components.
         These guys tax your patience, coordination, and visual
         acuity -- but allow you to build incredibly compact
         circuits.
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