BEAM From the Ground Up is a
Getting started -- a course in
How (and where) to get started
Obviously, if you've come to this site, you're excited about
building your first BEAMbot. Unfortunately, though, before
you can really get started, you'll probably need to do a
little work on your skills and background.
Please be patient, you'll get there.
Having no idea just where any individual's skill level
may lie, I've attempted to structure this information much
like a class syllabus. I've laid out the skills and
knowledge needed to understand and build BEAM robots in the
following list. Refer to the list, find your skill level,
and dive right in there!
Note that all "Course in BEAM" links on this page will
open in a new page.
- Buy some basic
tools and supplies -- you'll need at least a bare
selection, and the knowledge of how to use them
- Learn about "basic"
electronics -- how to read simple schematics, what
type of components are out there, etc.
- Learn about basic
electronic techniques -- namely soldering and
desoldering. The material in the BEAM
Reference Library's Techniques
area has info on that; there's also another guide to
soldering and desoldering here
(this includes the "Black Museum of Bad Soldering").
- Learn about "passive"
electronic components (resistors, capacitors,
batteries, motors, solar cells, etc.), and their uses
- Learn about semiconductor
components (diodes, LEDs, transistors, etc.)
- Learn more-advanced circuit construction techniques
- Learn about integrated
- Learn about solarengines
(some basic theory, their design and workings)
- Build an introductory BEAMbot -- a Symet,
- Learn advanced circuit construction techniques --
building your own circuit
boards, and your own integrated
- Learn about Nv
neurons and Nv nets
- Build an intermediate BEAMbot -- a tracking head,
- Learn about Nu
- Build an advanced BEAMbot -- a 4-motor-walker,
walker with a tracking head
- Tinker with some very advanced circuit construction
techniques -- using